Wednesday, January 15, 2025
News

Researchers investigate why some people feel motion sickness while playing VR games while others do not

   SocialTwist Tell-a-Friend    Print this Page   COMMENT

Washington | May 2, 2023 9:07:48 PM IST
The way our senses adapt when playing high-intensity virtual reality games is crucial in understanding why some individuals suffer from severe cybersickness while others do not.

Cybersickness is a form of motion sickness that occurs from exposure to immersive VR and augmented reality applications.

A new study, led by researchers at the University of Waterloo, found that the subjective visual vertical -- a measure of how individuals perceive the orientation of vertical lines -- shifted considerably after participants played a high-intensity VR game.

"Our findings suggest that the severity of a person's cybersickness is affected by how our senses adjust to the conflict between reality and virtual reality," said Michael Barnett-Cowan, a professor in the Department of Kinesiology and Health Sciences. "This knowledge could be invaluable for developers and designers of VR experiences, enabling them to create more comfortable and enjoyable environments for users."

The researchers collected data from 31 participants. They assessed their perceptions of the vertical before and after playing two VR games, one high-intensity and one low-intensity.

Those who experienced less sickness were more likely to have the largest change in the subjective visual vertical following exposure to VR, particularly at a high intensity. Conversely, those who had the highest levels of cybersickness were less likely to have changed how they perceived vertical lines. There were no significant differences between males and females, nor between participants with low and high gaming experience.

"While the subjective vertical visual task significantly predicted the severity of cybersickness symptoms, there is still much to be explained," said co-author William Chung, a former Waterloo doctoral student who is now a postdoctoral fellow at the Toronto Rehabilitation Institute.

"By understanding the relationship between sensory reweighting and cybersickness susceptibility, we can potentially develop personalized cybersickness mitigation strategies and VR experiences that take into account individual differences in sensory processing and hopefully lower the occurrence of cybersickness."

As VR continues to revolutionize gaming, education and social interaction, addressing the pervasive issue of cybersickness -- marked by symptoms such as nausea, disorientation, eye strain and fatigue -- is critical for ensuring a positive user experience. (ANI)

 
  LATEST COMMENTS (0)
POST YOUR COMMENT
Comments Not Available
 
POST YOUR COMMENT
 
 
TRENDING TOPICS
 
 
CITY NEWS
MORE CITIES
 
 
 
MORE HEALTH NEWS
Bioengineers found breakthrough in build...
Fibre in diet may boost the body against...
Research discovers new skeletal tissue w...
Revolutionizing Hip Replacement Surgery:...
Mrs. Neerja Birla Initiative Mpower Stre...
Gujarat health minister issues advisory ...
More...
 
INDIA WORLD ASIA
PM Modi emplanes for Mumbai, will dedica...
Congress' Rahul Gandhi, Mallikarjun Khar...
'Congress will join us, help us win': SP...
Gorakhpur: CM Yogi holds 'Janta Darshan'...
PM Modi extends wishes on Army Day says ...
Srinagar Police takes cognizance of dero...
More...    
 
 Top Stories
'New beginning...' Chhattisgarh ex-... 
Pak PM orders probe into scandalous... 
Rahul Gandhi accuses BJP of undermi... 
"We are now fighting the Indian sta... 
Sunny Deol spends a day with jawans... 
Congress inaugurates 'Indira Bhawan... 
"Delhiites won't believe drama of C... 
EAM signs MoUs, meets Spanish Presi...